It became one of the best-selling computer games at the time and was voted Game of the Year by Login, the largest Japanese computer game magazine at the time.
The game is thus credited for bringing wider attention to computer role-playing games in the country.
Due to hardware differences, only a small portion of Japanese computer games were released in North America, as ports to either consoles (like the NES or Genesis) or American PC platforms (like MS-DOS).
In the 1980s, Japanese developers produced a diverse array of creative, experimental computer RPGs, like a Cambrian explosion, prior to mainstream titles such as Dragon Quest and Final Fantasy eventually cementing genre tropes.
It was an early attempt at combining role-playing, turn-based grand strategy and management simulation elements, setting the standard for future simulation RPGs.
It also added several innovations to the action RPG subgenre, including the ability to switch between attack mode and defense mode, quick save and load options which can be done at any moment of the game through the use of passwords as the primary back-up, and the introduction of a health regeneration mechanic where health and magic slowly regenerate when standing still, a feature also used in Falcom's Ys series from 1987 onwards.
Also in 1984, The Black Onyx, developed by Bullet-Proof Software, led by Henk Rogers, was released on the PC-8801 in Japan.
The social media giant announced it is testing a longer character limit.
The change will extend the current 140 characters to 280 for all languages except Japanese, Chinese and Korean. Only a small percentage will be testing it at first, and according to the company, it is just a test and there is no guarantee this change will be available to everyone.